Everything that has happened here

Every match of Modern Claudefare ever played, counted. These are aggregate totals read live from the game's own analytics — no per-player records, nothing you can look anyone up in. Hover any row for the full breakdown.

Matches
Kills
Players
Deaths
Medals
Hours played
Bots fielded
Human seats
Reading the feed… Refreshed every few minutes while this tab is open.

How it gets played

Whether people play alone against bots or bring friends, and how many actually share a match when they do.

Solo vs multiplayer

Multiplayer means at least one other human was actually in the match — not merely that a lobby was opened.

Humans per match

Counted only where more than one human was present.

The fighting

What people carry, what it does for them, and what the announcer ends up shouting about.

Kills and deaths by weapon

Deaths counts the weapon the player was holding when they died, not the weapon that killed them. A gun high on both is popular; high only on deaths is a gun losing fights.

K/D and accuracy by weapon

Per-match averages for the weapon taken in as the primary. Accuracy and damage exist only as an end-of-match summary, so this table is built from completed matches rather than from individual kills.

Medals earned by type

Every value comes from the authored table in the game's medal system — this is the HUD element the player was already shown, counted.

Where it happens

Four maps and two modes, by how much blood each one has actually seen.

Kills by map

Total kills, and the average per match — the number that says whether a map plays hot or slow.

Games by mode

Team Deathmatch against Free-for-All, by matches played and kills taken.

Who is playing

Where in the world the matches are being hosted from.

Totals by country

Games, kills and players by where the match authority was — the host, or the solo player. The top forty.

About the country numbers

Location is derived from the IP address the match was reported from, server-side, by the analytics provider. A VPN, a corporate network or a mobile carrier's national gateway will all report the wrong place — and gamers use VPNs more than most audiences. Read this as a distribution, never as a fact about any person.

Nothing on this page identifies anybody. Every figure is an aggregate: there are no per-player records here, and no way to look a person up.